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Speedmapping

From Sarge Baldy's Doom Wiki

Every now and then I give out a theme for Doom mappers to try to make something out of, in only 100 minutes. Maps can be for either Doom or Doom II, and must be Boom-compatible. Most maps, of course, end up kind of crappy, but it helps the mapper to learn to think of new mapping tricks, and help speed up their mapping techniques. Note that the themes are only meant to guide your mapping, and are not “rules”. This is not a contest, and is entirely for the benefit of its participants.

Meet at OftC #zdoom on advertised Sundays @ 19 GMT (11 AM PST) to participate. Please stay in the channel as you speedmap. You will be asked to DCC or email your completed maps to me after 100 minutes. It is strongly suggested you name your file indicative of your username, so that I know whose it is. Simple initials are sufficient, but a problem arises when people title their speedmaps “templmap.wad” or “speedmap.wad”.

Contents

Sessions

Saturday, 13 June 2009

The goal this week was to make a map themed around the texture the author selected, inhabited only by the type of monster they selected, and that provides the player with only the weapon they selected.

The choices were:

Texture:

Image:Wall62 2.png Image:Rw19 3.png Image:Rw20 3.png Image:Wall64 2.png

Weapon:

Image:Sht2c0.png Image:Misgb0.png Image:Plsgb0.png Image:Bfggb0.png

Monster:

Image:Bos2e1.png Image:Skelh1.png Image:Bspig1.png Image:Vileg1.png

Sunday, 24 February 2008

Construct a map reflecting the following story:

"Your name is L. Shawn Tubbard, and your occupation is the exploration of sewers. But ahead of you lies a formidable task; the Great Sewer of Caerleon, one of the last holdouts of that huge demon plague a few years back. Although you meant to take along your shotgun and rocket launcher, you accidentally left them at home. According to an ancient scroll you purchased in a gift shop, the sewer is also home to a chocolate mine. The only way out is through..."

Sunday, 4 March 2007

Create a map inspired by one of your favorite maps. You don't need to recreate the map; just try to give yours a similar theme and feel.

Sunday, 1 October 2006

Hell has frozen over! Construct an E4-style hell map after it happened, using wood and white textures, including some from an ice texture compilation from Nick Baker and a sky created by myself.

Sunday, 10 September 2006

You're the captain of an expensive spacecraft, and after a period of merry space traveling crash land on a large asteroid that happens to support life. Demon life. And they seem to have found their way into the damaged hulk of your ship. You're not having the best of days. Seeing as you're the only one left alive, you suppose that maybe it's time to work out your escape...

Complete a map in estimation of this scenario, in 100 minutes or less. Be imaginative in your design. No one wants to play a map with just a bunch of boring Star Trek corridors. It's much better to deviate from the theme and create a strong map than stick to it slavishly and run out of ideas. This exercise is for you, after all. Good luck!

Tuesday, 21 June 2005

As previously announced (threatened?), this week's theme utilizes boris' random level idea generator. You have a choice of three different scenarios that I have just generated now. Please feel free to take these ideas somewhat liberally. By “demon gateway” it means “teleporter”. Also, be sure to tell me which one you used when you submit your map.

1

Build a tiny under construction bright base map.
The player has to kill a lot Revenants,
find a demon gateway which is hidden behind a lot demon gateway and
find power generator

2

Build a demon invaded bright city map.
The player has to kill two Icon of Sin which guard some keycard,
kill a lot Hellknights and
find a rocket launcher

3

Build a vast out of power dark church map.
The player has to find some keycard which is hidden behind a few lost UAC machine,
kill a lot Zombiemen which guard a big computer and
kill two Zombiemen which guard a lost UAC machine

Sunday, 17 April 2005

Your mission this week is to make an underground temple. Brick textures and stone are good. Think dark and spooky, but with torches lighting the way. Lava might be nice too, and you might also want to think about using some mossy textures. Speaking of which, I put together (fine, ripped from Doom Raider) a nice little texture set that I'm going to compile with the wad, so feel free to use that.

Sunday, 31 October 2004

Verbose form: Rugdale, Wisconsin. A small unincorporated farming community far from anywhere. It's Halloween, and the regular ghosts and goblins are out this year. But this year it wasn't about the candy, this year it was about clawing everyone to pieces and taking big juicy bites out of them. You missed all this, however, and find yourself waking up at 2 in the morning in a barn loft, where you vividly recall having slept with the farmer's daughter earlier in the night. She's gone, and you hear some unusual sounds outside. Maybe it's time to wake up. Walking outside, you soon see what you're dealing with. Maybe the problems stem from that strange new factory outside of town, but first you'll need to gain access to it. You sigh, and set off about your task.

Superbrief form:

Sunday, 10 October 2004

This week the theme is to make a spooky dungeon, complete with traps and/or puzzles in order to bar escape. Dungeon is used very loosely here, and could mean any one of various types e.g. a spiky cavern lockdown, a hellish torture chamber, or even just a plain good old fashioned stone castle dungeon.

Monday, 19 January 2004

The theme this week is to make a complex of any sort that has been overrun by nature. For example, you could include details such as vines, grass, pools of water and just generally broken things such as architecture and lights. This could be a techbase, old ruins, or even a hell base if you want, it's all up to you.

Saturday, 27 September 2003

Today's theme is to try to create an airport, complete with runway and control tower and such. Skipping the actual airplanes is probably a good idea.

Sunday, 29 June 2003

This week's theme is to try to create UAC headquarters as you perceive it, perhaps starting outside of the main building itself, ala uac_dead.wad.

Sunday, 1 June 2003

This week's theme is to make a map taking place somewhere in the trashiest part of a town. This could be something like a junkyard, an abandoned run-down factory, somewhere with a lot of alleyways, etc. The kind of place where you wouldn't be surprised to find drug dealers, heh.

Sunday, 27 April 2003

This week's theme is to design an E3 style demonic temple complete with a courtyard and sacrificial altar, but do so making all linedefs parallel/perpendicular to the lines on the grid.

Magikal made some demos of these as well :)

Sunday, 20 April 2003

This week's theme is to create a UAC factory for armour and weaponry that has been taken control of by hellspawn. You may also want to include an area outside of the factory itself, and remember there can be more to a factory then just the production line area, e.g. offices, storage rooms, bathrooms, etc.

Sunday, 16 March 2003

This week your job is to make a map based on somewhere that you know. This could be your school, your house, your campus, a block of your town, just anywhere that you know well. Feel free to pretend there's monsters :P

Saturday, 8 March 2003

The theme this time is to make a UAC research lab of some sort that is having serious power difficulties.

Sunday, 2 March 2003

Your job is to create an ep4-style hellish map, but do so making the design vaguely reminiscent of Central Processing (E1M6).

Sunday, 23 February 2003

"The Doom Marine stands on a dirt path which stops abruptly near a menacing castle. Within that castle there is the keep in which lives Queen Hissy, last of the cacodemons, the very same who ordered the slaughter of your pet rabbit, Daisy. You must find a way to get into the keep and kill Hissy no matter what the danger. This time, it's personal."

Sunday, 2 February 2003

"In a strange twist of events, the Doom Marine's small boat has crashed on the shore of a large island full of hungry tribal imps. Hmmm... that toolshed off in the distance might just contain the lumber and tools needed to fix your boat..."

Erik_Alm once again has kindly made demos of these maps:

Sunday, 26 January 2003

Try to make a replacement version of E1M8 (Phobos Anomaly) as best you can in 100 minutes. Make sure to include some little rooms with barons that open up. Good luck :-)

Erik_Alm and Magikal have also made demos of these speedmaps. :-)

Retrieved from "http://sargebaldy.youfailit.net/wiki/index.php?title=Speedmapping"

This page has been accessed 27,787 times. This page was last modified 21:10, 13 June 2009. Content is available under Attribution-Noncommercial-No Derivative Works 2.5 .


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